

How on earth could you report an alien invasion? Doing it as a straight Cloverfieldish news-horror seemed inappropriate. Back for Wolfenstein: Enemy Territory, we did a pretty direct pastiche of the 1940’s March Of Time newsreels, so for the near-future QUAKE Wars, the most obvious equivalent seemed to be some sort of cable news channel. You see, following on from Wolfenstein: Enemy Territory’s silly mission audio briefings ( “Yanks, Banks, Tanks, Krauts, GOOOOLD” etc), we dallied with the notion of doing something similar for Quake Wars. On March 18, 2008, Aspyr Media released the title for Mac OS X.On this, Enemy Territory: QUAKE Wars’ third birthday, it seems apposite to mention that recent researches and excavations have revealed some stuff that didn’t make the final game. It was released for the Xbox 360 and PlayStation 3 on May 27, 2008. Unlike the previous Enemy Territory games, Quake Wars is a commercial release rather than a free download.Įnemy Territory: Quake Wars was developed by Splash Damage for Windows using a modified version of id Software's id Te ch 4 engine with MegaTexture rendering technology. Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much larger maps and the option of computer-controlled bots. It is the second multiplayer-focused game in the Quake series (after Quake III Arena). It is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. Enemy Territory: Quake Wars (ET:QW) is a first-person shooter video game, and is the follow-up to Quake 4.
